Variational Reconstruction and GPU Ray-Casting of Non-Uniform Point Sets using B-Spline Pyramids

نویسنده

  • Martin Kinkelin
چکیده

In this work, we focus on the problem of reconstructing a volume (scalar 3D field) based on non-uniform point samples and then rendering the volume by exploiting the processing power of GPUs. In the first part involving the reconstruction, we motivate our choice of tensor-product uniform B-splines for the discretized representation of the continuous volume. They allow for highly efficient, scalable and accurate reconstruction at multiple scales (resolution levels) at once. By subdividing the volume into blocks and reconstructing them independently, current desktop PCs are able to reconstruct large volumes and multiple CPU cores can be efficiently exploited. We focus on linear and cubic B-splines and on how to eliminate otherwise resulting block discontinuities. Once we have reconstructed the volume at multiple scales, we can derive different Levels of Detail (LoDs) by subdividing the volume into blocks and selecting a suitable scale for each block. We present a fusion scheme which guarantees global C continuity for linear LoDs and C continuity for cubic ones. The challenge here is to minimize visual block interscale discontinuities. A LoD, consisting of a hierarchical spatial subdivision into blocks and an autonomous B-spline coefficient grid for each block, is then rendered via a GPU ray-caster. We achieve interactive frame-rates for qualitative Direct Volume Renderings (DVRs) and real-time frame-rates for iso-surface renderings.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Non Uniform Rational B Spline (NURBS) Based Non-Linear Analysis of Straight Beams with Mixed Formulations

Displacement finite element models of various beam theories have been developed traditionally using conventional finite element basis functions (i.e., cubic Hermite, equi-spaced Lagrange interpolation functions, or spectral/hp Legendre functions). Various finite element models of beams differ from each other in the choice of the interpolation functions used for the transverse deflection w, tota...

متن کامل

On Visualization and Reconstruction from Non-Uniform Point Sets using B-splines

In this paper we present a novel framework for the visualization and reconstruction from non-uniform point sets. We adopt a variational method for the reconstruction of 3D non-uniform data to a uniform grid of chosen resolution. We will extend this reconstruction to an efficient multi-resolution uniform representation of the underlying data. Our multi-resolution representation includes a tradit...

متن کامل

Direct slicing of STEP based NURBS models for layered manufacturing

Direct slicing of CAD models to generate process planning instructions for solid freeform fabrication may overcome inherent disadvantages of using stereolithography format in terms of the process accuracy, ease of file management, and incorporation of multiple materials. This paper will present the results of our development of a direct slicing algorithm for layered freeform fabrication. The di...

متن کامل

Real-time BCC Volume Isosurface Ray Casting on the GPU

This paper presents a real-time GPU (graphics processing unit) ray casting scheme for rendering isosurfaces of BCC (bodycentered cubic) volume datasets. A quartic spline field is built using the 7-direction box-spline filter accompanied with a quasiinterpolation prefilter. To obtain an interactive rendering speed on the graphics hardware, the shader code was optimized to avoid lookup table and ...

متن کامل

On Visualisation and Reconstruction from Non-uniform Point Sets

With recent technological advances, non-uniform representations are becoming a crucial factor in acquisition and simulation devices and as such the development of better and more reliable reconstruction and visualization schemes is a necessity. In this paper we present a novel framework for the visualization and reconstruction from non-uniform point sets. We adopt a variational method for the r...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011